City information

Taxation of Charypso

Marketplace
Wood429
Stone211
Ore253
Wool480
Food327
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1062 1063 1064 1065 1066 ... 1117 >>
TimeCodeDescription
SAT, 22.10.2005, 23:117Versorgung Summe/Tag: (0,0,0,0,33,10,2,0)
FRI, 21.10.2005, 01:121Versorgung Spiele: (808) Aktiv=29 Inaktiv=3 Selbst=1 => Tuecher: 158 Werkzeug: 52
FRI, 21.10.2005, 01:122Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 21.10.2005, 01:123Vollstaendige Versorgung von Marktplatz. (1,2,2,1,1)
FRI, 21.10.2005, 01:127Versorgung Summe/Tag: (0,0,0,0,33,11,2,0)
WED, 19.10.2005, 23:111Versorgung Spiele: (807) Aktiv=29 Inaktiv=3 Selbst=1 => Tuecher: 158 Werkzeug: 52
WED, 19.10.2005, 23:112Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
WED, 19.10.2005, 23:113Vollstaendige Versorgung von Marktplatz. (0,2,2,1,1)
WED, 19.10.2005, 23:117Versorgung Summe/Tag: (0,0,0,0,33,10,1,0)
TUE, 18.10.2005, 23:101Versorgung Spiele: (806) Aktiv=30 Inaktiv=2 Selbst=1 => Tuecher: 162 Werkzeug: 52
TUE, 18.10.2005, 23:102Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 18.10.2005, 23:103Vollstaendige Versorgung von Marktplatz. (1,2,0,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)