City information

Taxation of Venezia

Marketplace
Wood254
Stone368
Ore543
Wool635
Food300
Cloth0
Tool0
Taler9783
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 22 23 24 25 26 ... 1425 >>
TimeCodeDescription
FRI, 04.06.2010, 22:062Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 04.06.2010, 22:067Versorgung Summe/Tag: (0,0,0,0,33,15,4,0)
FRI, 04.06.2010, 22:063Vollstaendige Versorgung von Marktplatz. (2,0,3,1,3)
FRI, 04.06.2010, 22:061Versorgung Spiele: (2865) Aktiv=48 Inaktiv=1 Selbst=0 => Tuecher: 291 Werkzeug: 92
FRI, 04.07.2008, 22:052Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
FRI, 04.07.2008, 22:057Versorgung Summe/Tag: (0,0,0,0,31,14,3,0)
FRI, 04.07.2008, 22:051Versorgung Spiele: (2165) Aktiv=44 Inaktiv=0 Selbst=0 => Tuecher: 263 Werkzeug: 80
FRI, 04.07.2008, 22:053Vollstaendige Versorgung von Marktplatz. (0,2,3,2,1)
FRI, 04.07.2014, 05:021Versorgung Spiele: (4356) Aktiv=17 Inaktiv=29 Selbst=4 => Tuecher: 116 Werkzeug: 65
FRI, 04.07.2014, 05:022Versorgung Buerger: Anz=18/0 Baustellen=1 => Tuecher: 144 Nahrung: 1080
FRI, 04.07.2014, 05:027Versorgung Summe/Tag: (0,0,0,0,36,9,2,0)
FRI, 04.07.2014, 05:023Vollstaendige Versorgung von Marktplatz. (2,2,1,0,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)