City information

Taxation of Venezia

Marketplace
Wood254
Stone368
Ore543
Wool635
Food300
Cloth0
Tool0
Taler9783
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 23 24 25 26 27 ... 1425 >>
TimeCodeDescription
FRI, 04.08.2006, 22:287Versorgung Summe/Tag: (0,0,0,0,35,12,2,0)
FRI, 04.08.2006, 22:283Vollstaendige Versorgung von Marktplatz. (1,4,3,0,0)
FRI, 04.08.2006, 22:281Versorgung Spiele: (1465) Aktiv=33 Inaktiv=3 Selbst=2 => Tuecher: 180 Werkzeug: 62
FRI, 04.08.2006, 22:282Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 04.09.2009, 22:073Vollstaendige Versorgung von Marktplatz. (5,0,0,2,2)
FRI, 04.09.2009, 22:071Versorgung Spiele: (2592) Aktiv=47 Inaktiv=1 Selbst=0 => Tuecher: 272 Werkzeug: 86
FRI, 04.09.2009, 22:077Versorgung Summe/Tag: (0,0,0,0,38,14,3,0)
FRI, 04.09.2009, 22:072Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 152 Nahrung: 1140
FRI, 04.09.2015, 05:017Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
FRI, 04.09.2015, 05:013Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
FRI, 04.09.2015, 05:012Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
FRI, 04.09.2015, 05:011Versorgung Spiele: (4783) Aktiv=49 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)