City information

Taxation of HardRock

Marketplace
Wood149
Stone418
Ore351
Wool521
Food361
Cloth0
Tool0
Taler165
Occupancy1800
Capacity1800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 334 335 336 337 338 ... 1211 >>
TimeCodeDescription
WED, 29.08.2012, 05:004Versorgung ueber Lager abgewickelt.
WED, 29.08.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,34,19,4,0)
TUE, 28.08.2012, 05:001Versorgung Spiele: (3130) Aktiv=68 Inaktiv=0 Selbst=0 => Tuecher: 440 Werkzeug: 139
TUE, 28.08.2012, 05:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
TUE, 28.08.2012, 05:004Versorgung ueber Lager abgewickelt.
TUE, 28.08.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,34,19,4,0)
MON, 27.08.2012, 05:001Versorgung Spiele: (3129) Aktiv=68 Inaktiv=0 Selbst=0 => Tuecher: 440 Werkzeug: 139
MON, 27.08.2012, 05:012Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
MON, 27.08.2012, 05:014Versorgung ueber Lager abgewickelt.
MON, 27.08.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,34,19,5,0)
SUN, 26.08.2012, 05:001Versorgung Spiele: (3128) Aktiv=68 Inaktiv=0 Selbst=0 => Tuecher: 440 Werkzeug: 139
SUN, 26.08.2012, 05:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)