City information

Taxation of The.Great.White.North

Marketplace
Wood521
Stone386
Ore265
Wool518
Food310
Cloth0
Tool0
Taler7271
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 795 796 797 798 799 ... 1397 >>
TimeCodeDescription
THU, 25.02.2010, 22:057Versorgung Summe/Tag: (0,0,0,0,37,6,1,0)
WED, 24.02.2010, 22:041Versorgung Spiele: (2185) Aktiv=0 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 37
WED, 24.02.2010, 22:042Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 24.02.2010, 22:043Vollstaendige Versorgung von Marktplatz. (2,1,2,0,0)
WED, 24.02.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,36,6,1,0)
TUE, 23.02.2010, 22:041Versorgung Spiele: (2184) Aktiv=0 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 37
TUE, 23.02.2010, 22:042Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
TUE, 23.02.2010, 22:043Vollstaendige Versorgung von Marktplatz. (0,2,1,1,1)
TUE, 23.02.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,36,6,1,0)
MON, 22.02.2010, 22:031Versorgung Spiele: (2183) Aktiv=0 Inaktiv=37 Selbst=0 => Tuecher: 0 Werkzeug: 37
MON, 22.02.2010, 22:032Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
MON, 22.02.2010, 22:033Vollstaendige Versorgung von Marktplatz. (1,1,0,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)