City information

Taxation of Pirates Cove

Marketplace
Wood473
Stone368
Ore342
Wool711
Food406
Cloth0
Tool0
Taler9265
Occupancy2300
Capacity2300
Occupation Percentage100%

Recent days' taxes Page << 1 ... 829 830 831 832 833 ... 1141 >>
TimeCodeDescription
FRI, 09.11.2007, 20:582Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
FRI, 09.11.2007, 20:583Vollstaendige Versorgung von Marktplatz. (0,2,2,4,0)
FRI, 09.11.2007, 20:587Versorgung Summe/Tag: (0,0,0,0,35,12,2,0)
THU, 08.11.2007, 20:581Versorgung Spiele: (1805) Aktiv=29 Inaktiv=7 Selbst=1 => Tuecher: 176 Werkzeug: 61
THU, 08.11.2007, 20:582Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
THU, 08.11.2007, 20:583Vollstaendige Versorgung von Marktplatz. (1,1,3,1,1)
THU, 08.11.2007, 20:587Versorgung Summe/Tag: (0,0,0,0,35,11,2,0)
WED, 07.11.2007, 20:581Versorgung Spiele: (1804) Aktiv=29 Inaktiv=7 Selbst=1 => Tuecher: 176 Werkzeug: 61
WED, 07.11.2007, 20:582Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
WED, 07.11.2007, 20:583Vollstaendige Versorgung von Marktplatz. (0,1,0,0,7)
WED, 07.11.2007, 20:587Versorgung Summe/Tag: (0,0,0,0,39,12,2,0)
TUE, 06.11.2007, 20:571Versorgung Spiele: (1803) Aktiv=29 Inaktiv=7 Selbst=1 => Tuecher: 176 Werkzeug: 61

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)