City information

Taxation of Schlaraffenland

Marketplace
Wood86
Stone15
Ore31
Wool77
Food28
Cloth0
Tool0
Taler484
Occupancy237
Capacity1800
Occupation Percentage13.2%

Recent days' taxes Page << 1 ... 851 852 853 854 855 ... 962 >>
TimeCodeDescription
SAT, 01.11.2008, 19:087Versorgung Summe/Tag: (0,0,0,0,48,12,1,0)
FRI, 31.10.2008, 22:021Versorgung Spiele: (366) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 181 Werkzeug: 53
FRI, 31.10.2008, 22:022Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
FRI, 31.10.2008, 22:023Vollstaendige Versorgung von Marktplatz. (3,0,1,2,3)
FRI, 31.10.2008, 22:027Versorgung Summe/Tag: (0,0,0,0,48,12,2,0)
THU, 30.10.2008, 21:041Versorgung Spiele: (365) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 181 Werkzeug: 53
THU, 30.10.2008, 21:042Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
THU, 30.10.2008, 21:043Vollstaendige Versorgung von Marktplatz. (3,2,1,1,2)
THU, 30.10.2008, 21:047Versorgung Summe/Tag: (0,0,0,0,48,13,2,0)
WED, 29.10.2008, 22:021Versorgung Spiele: (364) Aktiv=22 Inaktiv=0 Selbst=0 => Tuecher: 181 Werkzeug: 53
WED, 29.10.2008, 22:022Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
WED, 29.10.2008, 22:023Vollstaendige Versorgung von Marktplatz. (4,0,1,2,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)