City information

Taxation of FamilyCity

Marketplace
Wood272
Stone210
Ore206
Wool512
Food300
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 851 852 853 854 855 ... 1124 >>
TimeCodeDescription
MON, 21.11.2005, 01:223Vollstaendige Versorgung von Marktplatz. (0,0,2,1,3)
MON, 21.10.2013, 21:002Versorgung Buerger: Anz=19/1 Baustellen=0 => Tuecher: 152 Nahrung: 950
MON, 21.10.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,31,8,3,20)
MON, 21.10.2013, 21:001Versorgung Spiele: (3428) Aktiv=12 Inaktiv=37 Selbst=1 => Tuecher: 102 Werkzeug: 67
MON, 21.10.2013, 21:004Versorgung ueber Lager abgewickelt.
MON, 21.09.2009, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,6,5)
MON, 21.09.2009, 21:007Versorgung Summe/Tag: (0,0,0,0,56,17,3,0)
MON, 21.09.2009, 21:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
MON, 21.09.2009, 21:001Versorgung Spiele: (1937) Aktiv=46 Inaktiv=0 Selbst=3 => Tuecher: 295 Werkzeug: 91
MON, 21.07.2014, 21:001Versorgung Spiele: (3701) Aktiv=11 Inaktiv=34 Selbst=3 => Tuecher: 77 Werkzeug: 56
MON, 21.07.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,26,7,2,0)
MON, 21.07.2014, 21:002Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)