City information

Taxation of FamilyCity

Marketplace
Wood276
Stone201
Ore211
Wool512
Food300
Cloth0
Tool0
Taler7500
Occupancy1500
Capacity1500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 855 856 857 858 859 ... 1124 >>
TimeCodeDescription
TUE, 11.02.2014, 21:001Versorgung Spiele: (3542) Aktiv=10 Inaktiv=39 Selbst=1 => Tuecher: 85 Werkzeug: 64
TUE, 11.02.2014, 21:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 11.02.2014, 21:003Vollstaendige Versorgung von Marktplatz. (3,0,2,1,1)
TUE, 11.03.2008, 21:067Versorgung Summe/Tag: (0,0,0,0,42,15,3,0)
TUE, 11.03.2008, 21:062Versorgung Buerger: Anz=21/0 Baustellen=1 => Tuecher: 168 Nahrung: 1260
TUE, 11.03.2008, 21:063Vollstaendige Versorgung von Marktplatz. (1,1,5,3,0)
TUE, 11.03.2008, 21:061Versorgung Spiele: (1379) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 299 Werkzeug: 90
TUE, 11.03.2014, 21:007Versorgung Summe/Tag: (0,0,0,0,33,6,2,0)
TUE, 11.03.2014, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,1,2,2)
TUE, 11.03.2014, 21:001Versorgung Spiele: (3570) Aktiv=3 Inaktiv=45 Selbst=3 => Tuecher: 27 Werkzeug: 53
TUE, 11.03.2014, 21:002Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
TUE, 11.04.2006, 22:032Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)