City information

Taxation of NightowlsHome

Marketplace
Wood404
Stone566
Ore166
Wool1095
Food676
Cloth0
Tool0
Taler14510
Occupancy2907
Capacity2900
Occupation Percentage100.2%

Recent days' taxes Page << 1 ... 933 934 935 936 937 ... 1127 >>
TimeCodeDescription
SUN, 24.12.2006, 23:217Versorgung Summe/Tag: (0,0,0,0,90,26,4,0)
SAT, 23.12.2006, 23:221Versorgung Spiele: (1606) Aktiv=73 Inaktiv=0 Selbst=3 => Tuecher: 367 Werkzeug: 123
SAT, 23.12.2006, 23:222Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
SAT, 23.12.2006, 23:223Vollstaendige Versorgung von Marktplatz. (2,4,5,4,3)
SAT, 23.12.2006, 23:227Versorgung Summe/Tag: (0,0,0,0,90,26,4,0)
FRI, 22.12.2006, 23:221Versorgung Spiele: (1605) Aktiv=73 Inaktiv=0 Selbst=3 => Tuecher: 367 Werkzeug: 123
FRI, 22.12.2006, 23:222Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
FRI, 22.12.2006, 23:223Vollstaendige Versorgung von Marktplatz. (4,2,3,4,6)
FRI, 22.12.2006, 23:227Versorgung Summe/Tag: (0,0,0,0,90,27,4,0)
THU, 21.12.2006, 23:221Versorgung Spiele: (1604) Aktiv=73 Inaktiv=0 Selbst=3 => Tuecher: 367 Werkzeug: 123
THU, 21.12.2006, 23:222Versorgung Buerger: Anz=54/0 Baustellen=0 => Tuecher: 432 Nahrung: 2700
THU, 21.12.2006, 23:223Vollstaendige Versorgung von Marktplatz. (3,5,4,3,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)