City information

Taxation of Olymp

Marketplace
Wood1344
Stone325
Ore472
Wool753
Food0
Cloth0
Tool0
Taler14506
Occupancy2894
Capacity2900
Occupation Percentage99.8%

Recent days' taxes Page << 1 ... 938 939 940 941 942 ... 1426 >>
TimeCodeDescription
THU, 19.07.2007, 00:052Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
THU, 19.07.2012, 05:012Versorgung Buerger: Anz=23/0 Baustellen=0 => Tuecher: 184 Nahrung: 1150
THU, 19.07.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,39,15,3,0)
THU, 19.07.2012, 05:013Vollstaendige Versorgung von Marktplatz. (1,2,1,3,2)
THU, 19.07.2012, 05:011Versorgung Spiele: (3077) Aktiv=35 Inaktiv=10 Selbst=0 => Tuecher: 266 Werkzeug: 90
THU, 19.08.2010, 22:042Versorgung Buerger: Anz=30/0 Baustellen=0 => Tuecher: 240 Nahrung: 1500
THU, 19.08.2010, 22:047Versorgung Summe/Tag: (0,0,0,0,50,17,3,0)
THU, 19.08.2010, 22:043Vollstaendige Versorgung von Marktplatz. (3,4,0,3,1)
THU, 19.08.2010, 22:041Versorgung Spiele: (2378) Aktiv=41 Inaktiv=5 Selbst=0 => Tuecher: 284 Werkzeug: 92
THU, 19.09.2013, 05:023Vollstaendige Versorgung von Marktplatz. (1,3,1,3,2)
THU, 19.09.2013, 05:027Versorgung Summe/Tag: (0,0,0,0,43,17,3,0)
THU, 19.09.2013, 05:021Versorgung Spiele: (3504) Aktiv=36 Inaktiv=10 Selbst=0 => Tuecher: 282 Werkzeug: 94

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)