City information

Taxation of SchnurzelTown

Marketplace
Wood345
Stone716
Ore169
Wool770
Food0
Cloth0
Tool0
Taler3
Occupancy2000
Capacity2000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 20 21 22 23 24 ... 1633 >>
TimeCodeDescription
WED, 28.09.2022, 23:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
WED, 28.09.2011, 23:003Vollstaendige Versorgung von Marktplatz. (2,0,4,1,2)
WED, 28.09.2011, 23:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
WED, 28.09.2011, 23:007Versorgung Summe/Tag: (0,0,0,0,30,15,3,0)
WED, 28.09.2011, 23:001Versorgung Spiele: (1060) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 300 Werkzeug: 90
WED, 28.08.2024, 23:006Nicht genug Taler um von Boerse nachzukaufen. (0,0,0,0,17,0,0)
WED, 28.08.2024, 23:005Kein Spiel mehr aktiv.
WED, 28.08.2024, 23:005Kein Spiel mehr aktiv.
WED, 28.08.2024, 23:007Versorgung Summe/Tag: (0,0,0,0,17,0,0,0)
WED, 28.08.2024, 23:002Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 0 Nahrung: 500
WED, 28.08.2024, 23:001Versorgung Spiele: (5778) Aktiv=0 Inaktiv=43 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 28.08.2013, 23:001Versorgung Spiele: (1760) Aktiv=41 Inaktiv=0 Selbst=0 => Tuecher: 302 Werkzeug: 92

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)