City information

Taxation of Aventurien

Marketplace
Wood162
Stone190
Ore88
Wool254
Food206
Cloth0
Tool0
Taler4500
Occupancy900
Capacity900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 770 771 772 773 774 ... 1184 >>
TimeCodeDescription
THU, 17.11.2005, 23:217Versorgung Summe/Tag: (0,0,0,0,21,9,1,0)
THU, 17.11.2005, 23:213Vollstaendige Versorgung von Marktplatz. (1,2,1,0,1)
THU, 17.11.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,15,10,2,0)
THU, 17.11.2011, 20:002Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
THU, 17.11.2011, 20:003Vollstaendige Versorgung von Marktplatz. (0,1,0,2,2)
THU, 17.11.2011, 20:001Versorgung Spiele: (2786) Aktiv=31 Inaktiv=4 Selbst=2 => Tuecher: 208 Werkzeug: 68
THU, 18.01.2007, 23:272Versorgung Buerger: Anz=9/0 Baustellen=0 => Tuecher: 72 Nahrung: 450
THU, 18.01.2007, 23:277Versorgung Summe/Tag: (0,0,0,0,15,7,2,0)
THU, 18.01.2007, 23:273Vollstaendige Versorgung von Marktplatz. (2,1,1,0,0)
THU, 18.01.2007, 23:271Versorgung Spiele: (1022) Aktiv=24 Inaktiv=5 Selbst=5 => Tuecher: 153 Werkzeug: 51
THU, 18.02.2010, 20:001Versorgung Spiele: (2149) Aktiv=28 Inaktiv=4 Selbst=6 => Tuecher: 159 Werkzeug: 54
THU, 18.02.2010, 20:003Vollstaendige Versorgung von Marktplatz. (1,0,0,3,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)