City information

Taxation of Clantobia

Marketplace
Wood976
Stone989
Ore438
Wool2203
Food1394
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 797 798 799 800 801 ... 1116 >>
TimeCodeDescription
TUE, 01.01.2008, 22:073Vollstaendige Versorgung von Marktplatz. (0,2,1,1,1)
TUE, 01.01.2008, 22:071Versorgung Spiele: (1980) Aktiv=15 Inaktiv=23 Selbst=3 => Tuecher: 99 Werkzeug: 53
TUE, 01.01.2008, 22:072Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
TUE, 01.01.2008, 22:077Versorgung Summe/Tag: (0,0,0,0,29,8,1,0)
TUE, 01.01.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,65,33,7,0)
TUE, 01.01.2013, 20:002Versorgung Buerger: Anz=39/0 Baustellen=0 => Tuecher: 312 Nahrung: 1950
TUE, 01.01.2013, 20:001Versorgung Spiele: (3807) Aktiv=88 Inaktiv=8 Selbst=2 => Tuecher: 670 Werkzeug: 213
TUE, 01.01.2013, 20:003Vollstaendige Versorgung von Marktplatz. (6,2,3,5,3)
TUE, 01.02.2011, 20:003Vollstaendige Versorgung von Marktplatz. (4,3,2,3,6)
TUE, 01.02.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,72,28,6,0)
TUE, 01.02.2011, 20:001Versorgung Spiele: (3107) Aktiv=72 Inaktiv=4 Selbst=0 => Tuecher: 546 Werkzeug: 171
TUE, 01.02.2011, 20:002Versorgung Buerger: Anz=36/0 Baustellen=1 => Tuecher: 288 Nahrung: 2160

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)