City information

Taxation of EnglishTown

Marketplace
Wood1597
Stone1325
Ore789
Wool3196
Food1893
Cloth0
Tool0
Taler44000
Occupancy8800
Capacity8800
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1005 1006 1007 1008 1009 ... 1118 >>
TimeCodeDescription
WED, 10.04.2013, 10:007Versorgung Summe/Tag: (0,0,0,0,186,59,10,20)
WED, 10.04.2013, 10:001Versorgung Spiele: (3906) Aktiv=146 Inaktiv=13 Selbst=2 => Tuecher: 869 Werkzeug: 291
WED, 10.04.2013, 10:003Vollstaendige Versorgung von Marktplatz. (8,4,11,9,9)
WED, 10.04.2013, 10:002Versorgung Buerger: Anz=112/1 Baustellen=0 => Tuecher: 896 Nahrung: 5600
WED, 10.05.2006, 19:077Versorgung Summe/Tag: (0,0,0,0,610,117,7,20)
WED, 10.05.2006, 19:072Versorgung Buerger: Anz=366/1 Baustellen=0 => Tuecher: 2928 Nahrung: 18300
WED, 10.05.2006, 19:071Versorgung Spiele: (1379) Aktiv=105 Inaktiv=25 Selbst=0 => Tuecher: 606 Werkzeug: 222
WED, 10.05.2006, 19:073Vollstaendige Versorgung von Marktplatz. (18,22,21,16,22)
WED, 10.06.2009, 10:003Vollstaendige Versorgung von Marktplatz. (17,22,12,16,15)
WED, 10.06.2009, 10:007Versorgung Summe/Tag: (0,0,0,0,463,105,10,0)
WED, 10.06.2009, 10:001Versorgung Spiele: (2506) Aktiv=163 Inaktiv=3 Selbst=0 => Tuecher: 916 Werkzeug: 296
WED, 10.06.2009, 10:002Versorgung Buerger: Anz=278/0 Baustellen=0 => Tuecher: 2224 Nahrung: 13900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)