City information

Taxation of IsleOfJoy

Marketplace
Wood401
Stone387
Ore111
Wool395
Food311
Cloth0
Tool0
Taler8004
Occupancy1605
Capacity1600
Occupation Percentage100.3%

Recent days' taxes Page << 1 ... 1071 1072 1073 1074 1075 ... 1282 >>
TimeCodeDescription
MON, 05.06.2006, 22:142Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
MON, 05.06.2006, 22:141Versorgung Spiele: (275) Aktiv=28 Inaktiv=0 Selbst=0 => Tuecher: 196 Werkzeug: 60
MON, 05.05.2014, 05:016Boerse nachkauf. (0,0,0,0,6,1,1)
MON, 05.05.2014, 05:012Versorgung Buerger: Anz=4/1 Baustellen=0 => Tuecher: 32 Nahrung: 200
MON, 05.05.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,6,1,1,20)
MON, 05.05.2014, 05:011Versorgung Spiele: (3166) Aktiv=0 Inaktiv=33 Selbst=0 => Tuecher: 0 Werkzeug: 33
MON, 05.05.2014, 05:015Kein Spiel mehr aktiv.
MON, 05.05.2008, 22:187Versorgung Summe/Tag: (0,0,0,0,40,14,3,0)
MON, 05.05.2008, 22:183Vollstaendige Versorgung von Marktplatz. (2,2,1,1,3)
MON, 05.05.2008, 22:182Versorgung Buerger: Anz=20/0 Baustellen=1 => Tuecher: 160 Nahrung: 1200
MON, 05.05.2008, 22:181Versorgung Spiele: (975) Aktiv=40 Inaktiv=0 Selbst=0 => Tuecher: 253 Werkzeug: 77
MON, 05.04.2010, 22:072Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)