City information

Taxation of Kirschblütental

Marketplace
Wood171
Stone230
Ore65
Wool1216
Food818
Cloth0
Tool0
Taler1780
Occupancy2500
Capacity2500
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1085 1086 1087 1088 1089 ... 1127 >>
TimeCodeDescription
FRI, 08.07.2005, 22:481Versorgung Spiele: (954) Aktiv=15 Inaktiv=0 Selbst=0 => Tuecher: 138 Werkzeug: 41
FRI, 08.06.2012, 21:004Versorgung ueber Lager abgewickelt.
FRI, 08.06.2012, 21:001Versorgung Spiele: (3481) Aktiv=32 Inaktiv=2 Selbst=1 => Tuecher: 236 Werkzeug: 74
FRI, 08.06.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,34,13,3,20)
FRI, 08.06.2012, 21:002Versorgung Buerger: Anz=17/1 Baustellen=1 => Tuecher: 136 Nahrung: 1020
FRI, 08.06.2007, 23:593Vollstaendige Versorgung von Marktplatz. (4,2,0,1,0)
FRI, 08.06.2007, 23:597Versorgung Summe/Tag: (0,0,0,0,27,11,3,0)
FRI, 08.06.2007, 23:592Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
FRI, 08.06.2007, 23:591Versorgung Spiele: (1654) Aktiv=29 Inaktiv=2 Selbst=0 => Tuecher: 212 Werkzeug: 66
FRI, 08.05.2009, 22:021Versorgung Spiele: (2354) Aktiv=31 Inaktiv=2 Selbst=0 => Tuecher: 211 Werkzeug: 67
FRI, 08.05.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,34,12,2,0)
FRI, 08.05.2009, 22:023Vollstaendige Versorgung von Marktplatz. (1,2,0,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)