City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 142 143 144 145 146 ... 1138 >>
TimeCodeDescription
FRI, 27.06.2014, 23:007Versorgung Summe/Tag: (0,0,0,0,47,17,4,0)
FRI, 27.06.2014, 23:003Vollstaendige Versorgung von Marktplatz. (2,1,2,1,5)
FRI, 27.07.2007, 23:057Versorgung Summe/Tag: (0,0,0,0,109,28,4,0)
FRI, 27.07.2007, 23:051Versorgung Spiele: (1822) Aktiv=55 Inaktiv=5 Selbst=5 => Tuecher: 316 Werkzeug: 106
FRI, 27.07.2007, 23:052Versorgung Buerger: Anz=65/0 Baustellen=0 => Tuecher: 520 Nahrung: 3250
FRI, 27.07.2007, 23:053Vollstaendige Versorgung von Marktplatz. (4,5,1,5,6)
FRI, 27.07.2012, 23:003Vollstaendige Versorgung von Marktplatz. (3,1,3,1,4)
FRI, 27.07.2012, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
FRI, 27.07.2012, 23:007Versorgung Summe/Tag: (0,0,0,0,53,18,3,0)
FRI, 27.07.2012, 23:001Versorgung Spiele: (3649) Aktiv=52 Inaktiv=5 Selbst=1 => Tuecher: 256 Werkzeug: 94
FRI, 27.08.2010, 23:017Versorgung Summe/Tag: (0,0,0,0,77,22,3,0)
FRI, 27.08.2010, 23:011Versorgung Spiele: (2949) Aktiv=58 Inaktiv=5 Selbst=1 => Tuecher: 298 Werkzeug: 106

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)