City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 17 18 19 20 21 ... 1116 >>
TimeCodeDescription
FRI, 04.05.2012, 20:002Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
FRI, 04.05.2012, 20:007Versorgung Summe/Tag: (0,0,0,0,61,31,7,0)
FRI, 04.05.2012, 20:003Vollstaendige Versorgung von Marktplatz. (1,4,6,2,5)
FRI, 04.05.2012, 20:001Versorgung Spiele: (3565) Aktiv=86 Inaktiv=2 Selbst=1 => Tuecher: 635 Werkzeug: 198
FRI, 04.06.2010, 20:002Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
FRI, 04.06.2010, 20:003Vollstaendige Versorgung von Marktplatz. (2,5,3,3,0)
FRI, 04.06.2010, 20:007Versorgung Summe/Tag: (0,0,0,0,55,21,3,0)
FRI, 04.06.2010, 20:001Versorgung Spiele: (2865) Aktiv=48 Inaktiv=7 Selbst=1 => Tuecher: 357 Werkzeug: 117
FRI, 04.07.2008, 22:053Vollstaendige Versorgung von Marktplatz. (1,0,3,1,2)
FRI, 04.07.2008, 22:052Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
FRI, 04.07.2008, 22:051Versorgung Spiele: (2165) Aktiv=17 Inaktiv=22 Selbst=2 => Tuecher: 125 Werkzeug: 59
FRI, 04.07.2008, 22:057Versorgung Summe/Tag: (0,0,0,0,33,10,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)