City information

Taxation of Ü30

Marketplace
Wood311
Stone226
Ore252
Wool911
Food0
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 17 18 19 20 21 ... 2247 >>
TimeCodeDescription
FRI, 02.09.2005, 23:013Vollstaendige Versorgung von Marktplatz. (1,1,1,3,1)
FRI, 02.09.2011, 22:001Versorgung Spiele: (3320) Aktiv=52 Inaktiv=2 Selbst=1 => Tuecher: 301 Werkzeug: 100
FRI, 02.09.2011, 22:003Vollstaendige Versorgung von Marktplatz. (1,4,1,0,3)
FRI, 02.09.2011, 22:007Versorgung Summe/Tag: (0,0,0,0,28,15,4,0)
FRI, 02.09.2011, 22:002Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 02.09.2022, 21:007Versorgung Summe/Tag: (0,0,0,0,14,0,0,0)
FRI, 02.09.2022, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
FRI, 02.09.2022, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,0,1)
FRI, 02.09.2022, 21:001Versorgung Spiele: (7338) Aktiv=48 Inaktiv=6 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 02.10.2009, 22:031Versorgung Spiele: (2620) Aktiv=50 Inaktiv=1 Selbst=1 => Tuecher: 284 Werkzeug: 94
FRI, 02.10.2009, 22:033Vollstaendige Versorgung von Marktplatz. (2,1,2,2,1)
FRI, 02.10.2009, 22:032Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)