City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 20 21 22 23 24 ... 1282 >>
TimeCodeDescription
FRI, 04.08.2006, 22:277Versorgung Summe/Tag: (0,0,0,0,28,11,2,0)
FRI, 04.08.2006, 22:272Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
FRI, 04.08.2006, 22:271Versorgung Spiele: (335) Aktiv=30 Inaktiv=0 Selbst=0 => Tuecher: 195 Werkzeug: 60
FRI, 04.09.2009, 22:066Boerse nachkauf. (0,0,0,0,12,5,0)
FRI, 04.09.2009, 22:067Versorgung Summe/Tag: (0,0,0,0,32,8,2,0)
FRI, 04.09.2009, 22:061Versorgung Spiele: (1462) Aktiv=24 Inaktiv=13 Selbst=0 => Tuecher: 135 Werkzeug: 56
FRI, 04.09.2009, 22:062Versorgung Buerger: Anz=16/0 Baustellen=1 => Tuecher: 128 Nahrung: 960
FRI, 04.09.2009, 22:065C172-50 SaeulenDerErde
FRI, 04.10.2013, 05:042Versorgung Buerger: Anz=5/1 Baustellen=0 => Tuecher: 40 Nahrung: 250
FRI, 04.10.2013, 05:041Versorgung Spiele: (2953) Aktiv=13 Inaktiv=20 Selbst=1 => Tuecher: 67 Werkzeug: 42
FRI, 04.10.2013, 05:043Vollstaendige Versorgung von Marktplatz. (0,0,1,1,0)
FRI, 04.10.2013, 05:047Versorgung Summe/Tag: (0,0,0,0,8,4,1,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)