City information

Taxation of FabFour

Marketplace
Wood243
Stone401
Ore89
Wool260
Food109
Cloth0
Tool0
Taler1454
Occupancy1102
Capacity2200
Occupation Percentage50.1%

Recent days' taxes Page << 1 ... 21 22 23 24 25 ... 745 >>
TimeCodeDescription
WED, 25.01.2012, 02:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 25.01.2012, 02:007Versorgung Summe/Tag: (0,0,0,0,41,24,6,0)
WED, 25.01.2012, 02:001Versorgung Spiele: (1327) Aktiv=79 Inaktiv=0 Selbst=5 => Tuecher: 544 Werkzeug: 170
WED, 25.01.2012, 02:003Vollstaendige Versorgung von Marktplatz. (2,2,3,7,0)
WED, 24.12.2008, 00:007Versorgung Summe/Tag: (0,0,0,0,24,11,2,0)
WED, 24.12.2008, 00:003Vollstaendige Versorgung von Marktplatz. (2,1,0,2,1)
WED, 24.12.2008, 00:001Versorgung Spiele: (200) Aktiv=31 Inaktiv=0 Selbst=1 => Tuecher: 247 Werkzeug: 73
WED, 24.12.2008, 00:002Versorgung Buerger: Anz=12/0 Baustellen=1 => Tuecher: 96 Nahrung: 720
WED, 24.11.2010, 02:003Vollstaendige Versorgung von Marktplatz. (3,0,4,4,1)
WED, 24.11.2010, 02:002Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
WED, 24.11.2010, 02:007Versorgung Summe/Tag: (0,0,0,0,40,22,4,0)
WED, 24.11.2010, 02:001Versorgung Spiele: (900) Aktiv=68 Inaktiv=0 Selbst=2 => Tuecher: 473 Werkzeug: 146

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)