City information

Taxation of Clantobia

Marketplace
Wood984
Stone984
Ore439
Wool2203
Food1390
Cloth0
Tool0
Taler30000
Occupancy6000
Capacity6000
Occupation Percentage100%

Recent days' taxes Page << 1 ... 770 771 772 773 774 ... 1116 >>
TimeCodeDescription
THU, 26.05.2005, 22:401Versorgung Spiele: (1030) Aktiv=38 Inaktiv=0 Selbst=1 => Tuecher: 200 Werkzeug: 65
THU, 26.05.2005, 22:402Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 26.05.2005, 22:403Vollstaendige Versorgung von Marktplatz. (2,1,2,0,2)
THU, 26.05.2005, 22:407Versorgung Summe/Tag: (0,0,0,0,30,12,2,0)
THU, 26.05.2011, 20:007Versorgung Summe/Tag: (0,0,0,0,60,29,6,0)
THU, 26.05.2011, 20:003Vollstaendige Versorgung von Marktplatz. (1,2,4,3,7)
THU, 26.05.2011, 20:001Versorgung Spiele: (3221) Aktiv=77 Inaktiv=4 Selbst=0 => Tuecher: 575 Werkzeug: 180
THU, 26.05.2011, 20:002Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
THU, 26.06.2008, 00:033Vollstaendige Versorgung von Marktplatz. (2,2,1,2,0)
THU, 26.06.2008, 00:032Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
THU, 26.06.2008, 00:037Versorgung Summe/Tag: (0,0,0,0,33,10,2,0)
THU, 26.06.2008, 00:031Versorgung Spiele: (2157) Aktiv=17 Inaktiv=22 Selbst=2 => Tuecher: 125 Werkzeug: 59

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)