City information

Taxation of Zauberwald

Marketplace
Wood691
Stone171
Ore286
Wool546
Food206
Cloth0
Tool0
Taler9500
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1102 1103 1104 1105 1106 ... 1199 >>
TimeCodeDescription
THU, 02.03.2006, 21:537Versorgung Summe/Tag: (0,0,0,0,44,15,3,0)
WED, 01.03.2006, 21:531Versorgung Spiele: (1305) Aktiv=42 Inaktiv=2 Selbst=0 => Tuecher: 222 Werkzeug: 74
WED, 01.03.2006, 21:532Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 01.03.2006, 21:533Vollstaendige Versorgung von Marktplatz. (4,0,2,2,1)
WED, 01.03.2006, 21:537Versorgung Summe/Tag: (0,0,0,0,42,14,2,0)
TUE, 28.02.2006, 21:531Versorgung Spiele: (1304) Aktiv=42 Inaktiv=2 Selbst=0 => Tuecher: 222 Werkzeug: 74
TUE, 28.02.2006, 21:532Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
TUE, 28.02.2006, 21:533Vollstaendige Versorgung von Marktplatz. (0,4,2,2,1)
TUE, 28.02.2006, 21:537Versorgung Summe/Tag: (0,0,0,0,42,14,3,0)
MON, 27.02.2006, 21:521Versorgung Spiele: (1303) Aktiv=42 Inaktiv=2 Selbst=0 => Tuecher: 222 Werkzeug: 74
MON, 27.02.2006, 21:522Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
MON, 27.02.2006, 21:523Vollstaendige Versorgung von Marktplatz. (0,1,5,1,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)