City information

Taxation of EnglishTown

Marketplace
Wood2135
Stone1363
Ore1121
Wool2636
Food1545
Cloth0
Tool0
Taler44000
Occupancy8800
Capacity8800
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1118 >>
TimeCodeDescription
FRI, 01.01.2010, 10:003Vollstaendige Versorgung von Marktplatz. (16,14,16,16,17)
FRI, 01.01.2010, 10:007Versorgung Summe/Tag: (0,0,0,0,433,101,11,0)
FRI, 01.01.2010, 10:001Versorgung Spiele: (2711) Aktiv=168 Inaktiv=6 Selbst=1 => Tuecher: 960 Werkzeug: 314
FRI, 01.01.2010, 10:002Versorgung Buerger: Anz=260/0 Baustellen=0 => Tuecher: 2080 Nahrung: 13000
FRI, 01.02.2008, 10:203Vollstaendige Versorgung von Marktplatz. (19,23,17,18,7)
FRI, 01.02.2008, 10:207Versorgung Summe/Tag: (0,0,0,0,488,104,8,0)
FRI, 01.02.2008, 10:202Versorgung Buerger: Anz=293/0 Baustellen=0 => Tuecher: 2344 Nahrung: 14650
FRI, 01.02.2008, 10:201Versorgung Spiele: (2011) Aktiv=140 Inaktiv=3 Selbst=0 => Tuecher: 773 Werkzeug: 251
FRI, 01.02.2013, 10:007Versorgung Summe/Tag: (0,0,0,0,205,62,9,20)
FRI, 01.02.2013, 10:001Versorgung Spiele: (3838) Aktiv=145 Inaktiv=13 Selbst=2 => Tuecher: 859 Werkzeug: 288
FRI, 01.02.2013, 10:003Vollstaendige Versorgung von Marktplatz. (7,9,8,9,10)
FRI, 01.02.2013, 10:002Versorgung Buerger: Anz=123/1 Baustellen=0 => Tuecher: 984 Nahrung: 6150

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)