City information

Taxation of Samurai-Village

Marketplace
Wood86
Stone72
Ore76
Wool134
Food261
Cloth0
Tool0
Taler1254
Occupancy629
Capacity800
Occupation Percentage78.6%

Recent days' taxes Page 2 3 4 5 ... 1117 >>
TimeCodeDescription
THU, 28.08.2014, 05:001Versorgung Spiele: (3996) Aktiv=21 Inaktiv=2 Selbst=0 => Tuecher: 123 Werkzeug: 42
THU, 28.08.2014, 05:002Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350
THU, 28.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (0,1,0,2,0)
THU, 28.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,11,6,2,0)
WED, 27.08.2014, 05:001Versorgung Spiele: (3995) Aktiv=21 Inaktiv=2 Selbst=0 => Tuecher: 123 Werkzeug: 42
WED, 27.08.2014, 05:002Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350
WED, 27.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (0,0,0,2,1)
WED, 27.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,12,6,1,0)
TUE, 26.08.2014, 05:001Versorgung Spiele: (3994) Aktiv=21 Inaktiv=2 Selbst=0 => Tuecher: 123 Werkzeug: 42
TUE, 26.08.2014, 05:002Versorgung Buerger: Anz=7/0 Baustellen=0 => Tuecher: 56 Nahrung: 350
TUE, 26.08.2014, 05:003Vollstaendige Versorgung von Marktplatz. (1,0,1,1,0)
TUE, 26.08.2014, 05:007Versorgung Summe/Tag: (0,0,0,0,11,6,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)