City information

Taxation of Da-wo-der-Pfeffer-wächst

Marketplace
Wood148
Stone208
Ore198
Wool1032
Food111
Cloth1
Tool0
Taler427
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1127 >>
TimeCodeDescription
WED, 27.08.2014, 18:001Versorgung Spiele: (3645) Aktiv=21 Inaktiv=22 Selbst=0 => Tuecher: 147 Werkzeug: 66
WED, 27.08.2014, 18:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
WED, 27.08.2014, 18:003Vollstaendige Versorgung von Marktplatz. (1,1,2,1,2)
WED, 27.08.2014, 18:007Versorgung Summe/Tag: (0,0,0,0,32,10,2,0)
TUE, 26.08.2014, 18:001Versorgung Spiele: (3644) Aktiv=21 Inaktiv=22 Selbst=0 => Tuecher: 147 Werkzeug: 66
TUE, 26.08.2014, 18:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 26.08.2014, 18:003Vollstaendige Versorgung von Marktplatz. (0,1,3,1,2)
TUE, 26.08.2014, 18:007Versorgung Summe/Tag: (0,0,0,0,32,10,3,0)
MON, 25.08.2014, 18:001Versorgung Spiele: (3643) Aktiv=21 Inaktiv=22 Selbst=0 => Tuecher: 147 Werkzeug: 66
MON, 25.08.2014, 18:002Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
MON, 25.08.2014, 18:003Vollstaendige Versorgung von Marktplatz. (2,2,1,1,1)
MON, 25.08.2014, 18:007Versorgung Summe/Tag: (0,0,0,0,32,10,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)