City information

Taxation of SouthPark

Marketplace
Wood703
Stone1025
Ore984
Wool1713
Food1075
Cloth0
Tool0
Taler334
Occupancy5500
Capacity5500
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1231 >>
TimeCodeDescription
FRI, 01.01.2010, 00:012Versorgung Buerger: Anz=45/0 Baustellen=1 => Tuecher: 360 Nahrung: 2700
FRI, 01.01.2010, 00:011Versorgung Spiele: (1641) Aktiv=44 Inaktiv=2 Selbst=2 => Tuecher: 329 Werkzeug: 100
FRI, 01.01.2010, 00:013Vollstaendige Versorgung von Marktplatz. (1,5,4,3,4)
FRI, 01.01.2010, 00:017Versorgung Summe/Tag: (0,0,0,0,90,23,4,0)
FRI, 01.02.2008, 23:203Vollstaendige Versorgung von Marktplatz. (1,1,2,1,1)
FRI, 01.02.2008, 23:202Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
FRI, 01.02.2008, 23:207Versorgung Summe/Tag: (0,0,0,0,37,9,1,0)
FRI, 01.02.2008, 23:201Versorgung Spiele: (942) Aktiv=14 Inaktiv=1 Selbst=0 => Tuecher: 98 Werkzeug: 31
FRI, 01.02.2013, 00:003Vollstaendige Versorgung von Marktplatz. (1,3,3,4,3)
FRI, 01.02.2013, 00:002Versorgung Buerger: Anz=28/0 Baustellen=0 => Tuecher: 224 Nahrung: 1400
FRI, 01.02.2013, 00:007Versorgung Summe/Tag: (0,0,0,0,46,24,5,0)
FRI, 01.02.2013, 00:001Versorgung Spiele: (2768) Aktiv=79 Inaktiv=5 Selbst=1 => Tuecher: 493 Werkzeug: 162

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)