City information

Taxation of SouthPark

Marketplace
Wood1471
Stone983
Ore1657
Wool6893
Food5873
Cloth0
Tool54
Taler25530
Occupancy17147
Capacity5100
Occupation Percentage336.2%

Recent days' taxes Page 2 3 4 5 ... 1204 >>
TimeCodeDescription
TUE, 17.09.2024, 06:001Versorgung Spiele: (7014) Aktiv=124 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 17.09.2024, 06:002Versorgung Buerger: Anz=54/3 Baustellen=1 => Tuecher: 0 Nahrung: 1350
TUE, 17.09.2024, 06:003Vollstaendige Versorgung von Marktplatz. (2,0,1,0,1)
TUE, 17.09.2024, 06:007Versorgung Summe/Tag: (0,0,0,0,45,0,0,60)
MON, 16.09.2024, 06:001Versorgung Spiele: (7013) Aktiv=124 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
MON, 16.09.2024, 06:002Versorgung Buerger: Anz=51/0 Baustellen=1 => Tuecher: 0 Nahrung: 1275
MON, 16.09.2024, 06:003Vollstaendige Versorgung von Marktplatz. (0,2,0,1,1)
MON, 16.09.2024, 06:007Versorgung Summe/Tag: (0,0,0,0,42,0,0,0)
SUN, 15.09.2024, 06:001Versorgung Spiele: (7012) Aktiv=123 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SUN, 15.09.2024, 06:002Versorgung Buerger: Anz=51/0 Baustellen=1 => Tuecher: 0 Nahrung: 1275
SUN, 15.09.2024, 06:003Vollstaendige Versorgung von Marktplatz. (2,1,1,0,0)
SUN, 15.09.2024, 06:007Versorgung Summe/Tag: (0,0,0,0,43,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)