City information

Taxation of Tarmidae

Marketplace
Wood214
Stone160
Ore97
Wool278
Food251
Cloth0
Tool0
Taler5000
Occupancy1000
Capacity1000
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1177 >>
TimeCodeDescription
FRI, 20.04.2018, 05:021Versorgung Spiele: (4243) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 20.04.2018, 05:022Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 0 Nahrung: 250
FRI, 20.04.2018, 05:023Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
FRI, 20.04.2018, 05:027Versorgung Summe/Tag: (0,0,0,0,8,0,0,0)
THU, 19.04.2018, 05:011Versorgung Spiele: (4242) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 19.04.2018, 05:012Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 0 Nahrung: 250
THU, 19.04.2018, 05:013Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
THU, 19.04.2018, 05:017Versorgung Summe/Tag: (0,0,0,0,8,0,0,0)
WED, 18.04.2018, 05:011Versorgung Spiele: (4241) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
WED, 18.04.2018, 05:012Versorgung Buerger: Anz=10/0 Baustellen=1 => Tuecher: 0 Nahrung: 250
WED, 18.04.2018, 05:013Vollstaendige Versorgung von Marktplatz. (0,0,0,0,0)
WED, 18.04.2018, 05:017Versorgung Summe/Tag: (0,0,0,0,8,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)