City information

Taxation of BeggarsHome

Marketplace
Wood889
Stone988
Ore504
Wool1317
Food1202
Cloth0
Tool0
Taler24500
Occupancy4900
Capacity4900
Occupation Percentage100%

Recent days' taxes Page 2 3 4 5 ... 1122 >>
TimeCodeDescription
THU, 28.08.2014, 05:031Versorgung Spiele: (4411) Aktiv=64 Inaktiv=13 Selbst=0 => Tuecher: 358 Werkzeug: 133
THU, 28.08.2014, 05:032Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
THU, 28.08.2014, 05:033Vollstaendige Versorgung von Marktplatz. (3,2,3,5,4)
THU, 28.08.2014, 05:037Versorgung Summe/Tag: (0,0,0,0,83,25,4,0)
WED, 27.08.2014, 05:101Versorgung Spiele: (4410) Aktiv=64 Inaktiv=13 Selbst=0 => Tuecher: 358 Werkzeug: 133
WED, 27.08.2014, 05:102Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
WED, 27.08.2014, 05:103Vollstaendige Versorgung von Marktplatz. (6,1,4,3,3)
WED, 27.08.2014, 05:107Versorgung Summe/Tag: (0,0,0,0,84,25,4,0)
TUE, 26.08.2014, 05:031Versorgung Spiele: (4409) Aktiv=64 Inaktiv=13 Selbst=0 => Tuecher: 358 Werkzeug: 133
TUE, 26.08.2014, 05:032Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
TUE, 26.08.2014, 05:033Vollstaendige Versorgung von Marktplatz. (5,4,4,2,3)
TUE, 26.08.2014, 05:037Versorgung Summe/Tag: (0,0,0,0,83,25,5,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)