City information

Taxation of Serenita

Marketplace
Wood99
Stone181
Ore4
Wool57
Food122
Cloth0
Tool10
Taler331
Occupancy513
Capacity2000
Occupation Percentage25.7%

Recent days' taxes Page 2 3 4 5 ... 819 >>
TimeCodeDescription
TUE, 14.04.2020, 21:001Versorgung Spiele: (3367) Aktiv=51 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
TUE, 14.04.2020, 21:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
TUE, 14.04.2020, 21:004Versorgung ueber Lager abgewickelt.
TUE, 14.04.2020, 21:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
SAT, 08.02.2020, 21:001Versorgung Spiele: (3302) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 08.02.2020, 21:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
SAT, 08.02.2020, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
SAT, 08.02.2020, 21:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)
FRI, 07.02.2020, 21:001Versorgung Spiele: (3301) Aktiv=45 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
FRI, 07.02.2020, 21:002Versorgung Buerger: Anz=19/0 Baustellen=1 => Tuecher: 0 Nahrung: 475
FRI, 07.02.2020, 21:003Vollstaendige Versorgung von Marktplatz. (1,0,0,0,0)
FRI, 07.02.2020, 21:007Versorgung Summe/Tag: (0,0,0,0,16,0,0,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)