City information

Taxation of Jillen

Marketplace
Wood187
Stone493
Ore58
Wool555
Food407
Cloth0
Tool0
Taler2590
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1115 1116 1117 1118 1119 ... 1422 >>
TimeCodeDescription
MON, 16.05.2005, 22:371Versorgung Spiele: (800) Aktiv=39 Inaktiv=1 => Tuecher: 231 Werkzeug: 71
MON, 16.05.2005, 22:373Vollstaendige Versorgung von Marktplatz. (0,5,0,1,1)
MON, 16.05.2005, 22:372Versorgung Buerger: Anz=22/4 Baustellen=0 => Tuecher: 176 Nahrung: 1100
MON, 16.04.2012, 05:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
MON, 16.04.2012, 05:003Vollstaendige Versorgung von Marktplatz. (1,3,2,1,1)
MON, 16.04.2012, 05:001Versorgung Spiele: (3327) Aktiv=30 Inaktiv=20 Selbst=0 => Tuecher: 240 Werkzeug: 90
MON, 16.04.2012, 05:007Versorgung Summe/Tag: (0,0,0,0,30,13,3,0)
MON, 16.04.2007, 23:447Versorgung Summe/Tag: (0,0,0,0,34,15,3,0)
MON, 16.04.2007, 23:441Versorgung Spiele: (1500) Aktiv=51 Inaktiv=0 Selbst=0 => Tuecher: 294 Werkzeug: 91
MON, 16.04.2007, 23:442Versorgung Buerger: Anz=20/0 Baustellen=0 => Tuecher: 160 Nahrung: 1000
MON, 16.04.2007, 23:443Vollstaendige Versorgung von Marktplatz. (0,1,3,2,3)
MON, 16.03.2015, 05:001Versorgung Spiele: (4391) Aktiv=35 Inaktiv=19 Selbst=0 => Tuecher: 0 Werkzeug: 0

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)