City information

Taxation of Entenhausen

Marketplace
Wood439
Stone203
Ore192
Wool444
Food422
Cloth0
Tool0
Taler8500
Occupancy1700
Capacity1700
Occupation Percentage100%

Recent days' taxes Page << 1 ... 828 829 830 831 832 ... 1212 >>
TimeCodeDescription
THU, 24.10.2013, 20:011Versorgung Spiele: (4103) Aktiv=0 Inaktiv=39 Selbst=0 => Tuecher: 0 Werkzeug: 39
THU, 24.10.2013, 20:012Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
THU, 24.10.2013, 20:017Versorgung Summe/Tag: (0,0,0,0,27,5,1,0)
THU, 24.10.2013, 20:015Kein Spiel mehr aktiv.
THU, 24.10.2013, 20:015Kein Spiel mehr aktiv.
THU, 24.11.2005, 23:232Versorgung Buerger: Anz=28/1 Baustellen=1 => Tuecher: 224 Nahrung: 1680
THU, 24.11.2005, 23:233Vollstaendige Versorgung von Marktplatz. (2,2,2,2,3)
THU, 24.11.2005, 23:231Versorgung Spiele: (1212) Aktiv=43 Inaktiv=0 Selbst=1 => Tuecher: 223 Werkzeug: 74
THU, 24.11.2005, 23:237Versorgung Summe/Tag: (0,0,0,0,56,15,2,20)
THU, 24.11.2011, 05:063Vollstaendige Versorgung von Marktplatz. (0,3,3,1,1)
THU, 24.11.2011, 05:061Versorgung Spiele: (3403) Aktiv=17 Inaktiv=23 Selbst=2 => Tuecher: 140 Werkzeug: 64
THU, 24.11.2011, 05:062Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)