City information

Taxation of CzechMate

Marketplace
Wood468
Stone422
Ore238
Wool642
Food430
Cloth0
Tool0
Taler5
Occupancy2200
Capacity2200
Occupation Percentage100%

Recent days' taxes Page << 1 ... 981 982 983 984 985 ... 1027 >>
TimeCodeDescription
WED, 22.01.2014, 05:017Versorgung Summe/Tag: (0,0,0,0,37,5,1,0)
WED, 22.02.2012, 05:012Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100
WED, 22.02.2012, 05:011Versorgung Spiele: (1602) Aktiv=0 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 24
WED, 22.02.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,37,5,0,0)
WED, 22.02.2012, 05:014Versorgung ueber Lager abgewickelt.
WED, 22.04.2009, 22:023Vollstaendige Versorgung von Marktplatz. (4,0,1,3,3)
WED, 22.04.2009, 22:021Versorgung Spiele: (566) Aktiv=24 Inaktiv=0 Selbst=0 => Tuecher: 180 Werkzeug: 53
WED, 22.04.2009, 22:022Versorgung Buerger: Anz=34/2 Baustellen=0 => Tuecher: 272 Nahrung: 1700
WED, 22.04.2009, 22:027Versorgung Summe/Tag: (0,0,0,0,57,15,2,40)
WED, 22.05.2013, 05:021Versorgung Spiele: (2057) Aktiv=0 Inaktiv=24 Selbst=0 => Tuecher: 0 Werkzeug: 24
WED, 22.05.2013, 05:025Kein Spiel mehr aktiv.
WED, 22.05.2013, 05:022Versorgung Buerger: Anz=22/0 Baustellen=0 => Tuecher: 176 Nahrung: 1100

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)