City information
Taxation of FamilyCity
Marketplace | |
---|---|
Wood | 276 |
Stone | 201 |
Ore | 211 |
Wool | 512 |
Food | 300 |
Cloth | 0 |
Tool | 0 |
Taler | 7500 |
Occupancy | 1500 |
Capacity | 1500 |
Occupation Percentage | 100% |
Recent days' taxes Page << 1 ... 853 854 855 856 857 ... 1124 >> | ||
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Time | Code | Description |
SAT, 26.08.2006, 22:33 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,11,2,0) |
THU, 08.03.2007, 23:39 | 7 | Versorgung Summe/Tag: (0,0,0,0,31,11,2,0) |
MON, 18.07.2005, 22:51 | 7 | Versorgung Summe/Tag: (0,0,0,0,30,10,1,0) |
SUN, 27.11.2005, 23:24 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,10,1,0) |
TUE, 29.11.2005, 23:24 | 7 | Versorgung Summe/Tag: (0,0,0,0,35,11,2,0) |
WED, 07.03.2007, 23:38 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,11,2,0) |
THU, 05.10.2006, 22:45 | 7 | Versorgung Summe/Tag: (0,0,0,0,30,11,2,0) |
MON, 28.11.2005, 23:24 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,10,2,0) |
FRI, 25.08.2006, 22:34 | 7 | Versorgung Summe/Tag: (0,0,0,0,32,11,2,0) |
THU, 19.05.2005, 22:37 | 7 | Versorgung Summe/Tag: (0,0,0,0,28,9,2,0) |
SAT, 19.08.2006, 22:32 | 7 | Versorgung Summe/Tag: (0,0,0,0,31,11,2,0) |
WED, 07.12.2005, 23:25 | 7 | Versorgung Summe/Tag: (0,0,0,0,35,11,2,0) |
Different codes correspond to the following information:
Code | Content |
---|---|
1 | Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools. |
2 | Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food. |
3 | Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food) |
4 | Taxation paid from warehouses, no bonus |
5 | Game room closed due to resource deficiency, or further closure due to taler deficiency |
6 | Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool) |
7 | Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler) |