City information

Taxation of Emerald.City

Marketplace
Wood220
Stone10
Ore31
Wool129
Food32
Cloth0
Tool0
Taler393
Occupancy422
Capacity6600
Occupation Percentage6.4%

Recent days' taxes Page << 1 ... 1060 1061 1062 1063 1064 ... 1125 >>
TimeCodeDescription
WED, 19.06.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,95,31,4,0)
WED, 19.06.2013, 23:003Vollstaendige Versorgung von Marktplatz. (3,5,3,4,5)
WED, 19.06.2013, 23:002Versorgung Buerger: Anz=57/0 Baustellen=0 => Tuecher: 456 Nahrung: 2850
WED, 19.06.2013, 23:001Versorgung Spiele: (3976) Aktiv=75 Inaktiv=0 Selbst=0 => Tuecher: 468 Werkzeug: 148
WED, 19.07.2006, 02:223Vollstaendige Versorgung von Marktplatz. (3,3,3,1,3)
WED, 19.07.2006, 02:221Versorgung Spiele: (1449) Aktiv=50 Inaktiv=0 Selbst=0 => Tuecher: 263 Werkzeug: 86
WED, 19.07.2006, 02:222Versorgung Buerger: Anz=37/0 Baustellen=0 => Tuecher: 296 Nahrung: 1850
WED, 19.07.2006, 02:227Versorgung Summe/Tag: (0,0,0,0,61,18,3,0)
WED, 19.08.2009, 20:003Vollstaendige Versorgung von Marktplatz. (1,2,2,3,7)
WED, 19.08.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,75,22,3,0)
WED, 19.08.2009, 20:002Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
WED, 19.08.2009, 20:001Versorgung Spiele: (2576) Aktiv=55 Inaktiv=2 Selbst=0 => Tuecher: 295 Werkzeug: 98

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)