City information

Taxation of CAMELOT

Marketplace
Wood105
Stone103
Ore88
Wool634
Food469
Cloth0
Tool0
Taler1135
Occupancy1399
Capacity2000
Occupation Percentage70%

Recent days' taxes Page << 1 ... 1069 1070 1071 1072 1073 ... 1138 >>
TimeCodeDescription
FRI, 13.09.2013, 21:002Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
FRI, 13.09.2013, 21:007Versorgung Summe/Tag: (0,0,0,0,54,20,4,0)
FRI, 13.09.2013, 21:003Vollstaendige Versorgung von Marktplatz. (3,4,2,4,0)
FRI, 13.08.2010, 21:003Vollstaendige Versorgung von Marktplatz. (4,2,1,5,0)
FRI, 13.08.2010, 21:007Versorgung Summe/Tag: (0,0,0,0,49,17,4,0)
FRI, 13.08.2010, 21:001Versorgung Spiele: (1938) Aktiv=40 Inaktiv=22 Selbst=1 => Tuecher: 283 Werkzeug: 108
FRI, 13.08.2010, 21:002Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
FRI, 13.07.2012, 21:011Versorgung Spiele: (2638) Aktiv=45 Inaktiv=20 Selbst=0 => Tuecher: 342 Werkzeug: 124
FRI, 13.07.2012, 21:013Vollstaendige Versorgung von Marktplatz. (2,2,3,3,2)
FRI, 13.07.2012, 21:012Versorgung Buerger: Anz=22/0 Baustellen=1 => Tuecher: 176 Nahrung: 1320
FRI, 13.07.2012, 21:017Versorgung Summe/Tag: (0,0,0,0,44,18,5,0)
FRI, 13.07.2007, 00:042Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)