City information

Taxation of City-of-Unicorns

Marketplace
Wood0
Stone0
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy0
Capacity2500
Occupation Percentage0%

Recent days' taxes Page << 1 ... 1068 1069 1070 1071 1072 ... 1254 >>
TimeCodeDescription
MON, 27.11.2006, 23:047Versorgung Summe/Tag: (0,0,0,0,48,15,3,0)
SUN, 26.11.2006, 23:001Versorgung Spiele: (813) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 256 Werkzeug: 80
SUN, 26.11.2006, 23:002Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
SUN, 26.11.2006, 23:003Vollstaendige Versorgung von Marktplatz. (1,1,4,3,1)
SUN, 26.11.2006, 23:007Versorgung Summe/Tag: (0,0,0,0,48,15,3,0)
SAT, 25.11.2006, 22:541Versorgung Spiele: (812) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 256 Werkzeug: 80
SAT, 25.11.2006, 22:542Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
SAT, 25.11.2006, 22:543Vollstaendige Versorgung von Marktplatz. (5,3,1,0,1)
SAT, 25.11.2006, 22:547Versorgung Summe/Tag: (0,0,0,0,48,15,3,0)
FRI, 24.11.2006, 22:551Versorgung Spiele: (811) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 256 Werkzeug: 80
FRI, 24.11.2006, 22:552Versorgung Buerger: Anz=24/0 Baustellen=1 => Tuecher: 192 Nahrung: 1440
FRI, 24.11.2006, 22:553Vollstaendige Versorgung von Marktplatz. (2,1,2,2,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)