City information

Taxation of NewIsland

Marketplace
Wood337
Stone410
Ore378
Wool768
Food507
Cloth0
Tool0
Taler2579
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 1068 1069 1070 1071 1072 ... 1246 >>
TimeCodeDescription
SAT, 04.11.2006, 22:487Versorgung Summe/Tag: (0,0,0,0,40,14,2,20)
FRI, 03.11.2006, 22:481Versorgung Spiele: (1295) Aktiv=44 Inaktiv=0 Selbst=9 => Tuecher: 209 Werkzeug: 71
FRI, 03.11.2006, 22:482Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
FRI, 03.11.2006, 22:483Vollstaendige Versorgung von Marktplatz. (1,1,2,0,5)
FRI, 03.11.2006, 22:487Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
THU, 02.11.2006, 22:481Versorgung Spiele: (1294) Aktiv=43 Inaktiv=0 Selbst=10 => Tuecher: 208 Werkzeug: 70
THU, 02.11.2006, 22:482Versorgung Buerger: Anz=24/0 Baustellen=0 => Tuecher: 192 Nahrung: 1200
THU, 02.11.2006, 22:483Vollstaendige Versorgung von Marktplatz. (2,2,2,0,3)
THU, 02.11.2006, 22:487Versorgung Summe/Tag: (0,0,0,0,40,14,2,0)
WED, 01.11.2006, 22:481Versorgung Spiele: (1293) Aktiv=43 Inaktiv=0 Selbst=11 => Tuecher: 208 Werkzeug: 70
WED, 01.11.2006, 22:482Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
WED, 01.11.2006, 22:483Vollstaendige Versorgung von Marktplatz. (2,0,1,2,4)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)