City information

Taxation of Metropolis

Marketplace
Wood9
Stone39
Ore7
Wool16
Food98
Cloth0
Tool0
Taler265
Occupancy169
Capacity5600
Occupation Percentage3%

Recent days' taxes Page << 1 ... 1119 1120 1121 1122 1123 ... 1749 >>
TimeCodeDescription
SAT, 16.09.2023, 18:007Versorgung Summe/Tag: (0,0,0,0,93,0,0,0)
SAT, 16.09.2006, 18:367Versorgung Summe/Tag: (0,0,0,0,27,12,2,0)
SAT, 16.09.2006, 18:363Vollstaendige Versorgung von Marktplatz. (0,2,1,1,3)
SAT, 16.09.2006, 18:361Versorgung Spiele: (562) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 232 Werkzeug: 75
SAT, 16.09.2006, 18:362Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SAT, 16.08.2025, 18:001Versorgung Spiele: (7471) Aktiv=285 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 16.08.2025, 18:007Versorgung Summe/Tag: (0,0,0,0,94,0,0,0)
SAT, 16.08.2025, 18:003Vollstaendige Versorgung von Marktplatz. (4,3,0,1,1)
SAT, 16.08.2025, 18:002Versorgung Buerger: Anz=56/0 Baustellen=2 => Tuecher: 0 Nahrung: 2800
SAT, 16.08.2014, 18:002Versorgung Buerger: Anz=49/0 Baustellen=0 => Tuecher: 392 Nahrung: 2450
SAT, 16.08.2014, 18:001Versorgung Spiele: (3453) Aktiv=124 Inaktiv=0 Selbst=0 => Tuecher: 838 Werkzeug: 266
SAT, 16.08.2014, 18:003Vollstaendige Versorgung von Marktplatz. (4,3,2,9,7)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)