City information

Taxation of IsleOfJoy

Marketplace
Wood401
Stone387
Ore111
Wool395
Food311
Cloth0
Tool0
Taler8004
Occupancy1605
Capacity1600
Occupation Percentage100.3%

Recent days' taxes Page << 1 ... 272 273 274 275 276 ... 1282 >>
TimeCodeDescription
MON, 16.01.2006, 23:323Vollstaendige Versorgung von Marktplatz. (1,0,0,1,2)
MON, 16.01.2012, 05:011Versorgung Spiele: (2326) Aktiv=33 Inaktiv=6 Selbst=1 => Tuecher: 243 Werkzeug: 81
MON, 16.01.2012, 05:017Versorgung Summe/Tag: (0,0,0,0,28,13,2,0)
MON, 16.01.2012, 05:013Vollstaendige Versorgung von Marktplatz. (1,1,2,1,2)
MON, 16.01.2012, 05:012Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
MON, 16.02.2009, 22:033Vollstaendige Versorgung von Marktplatz. (2,0,0,4,2)
MON, 16.02.2009, 22:032Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 136 Nahrung: 1020
MON, 16.02.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,34,12,3,0)
MON, 16.02.2009, 22:031Versorgung Spiele: (1263) Aktiv=38 Inaktiv=0 Selbst=0 => Tuecher: 239 Werkzeug: 73
MON, 16.03.2009, 22:061Versorgung Spiele: (1291) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 220 Werkzeug: 69
MON, 16.03.2009, 22:063Vollstaendige Versorgung von Marktplatz. (1,2,0,0,4)
MON, 16.03.2009, 22:067Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)