City information

Taxation of Queen's Gambit

Marketplace
Wood101
Stone409
Ore287
Wool568
Food350
Cloth0
Tool37
Taler9500
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 302 303 304 305 306 ... 1124 >>
TimeCodeDescription
TUE, 04.02.2014, 05:021Versorgung Spiele: (3638) Aktiv=30 Inaktiv=18 Selbst=0 => Tuecher: 210 Werkzeug: 82
TUE, 04.02.2014, 05:027Versorgung Summe/Tag: (0,0,0,0,32,12,3,0)
TUE, 04.02.2014, 05:023Vollstaendige Versorgung von Marktplatz. (2,1,2,0,3)
TUE, 04.01.2011, 22:042Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
TUE, 04.01.2011, 22:047Versorgung Summe/Tag: (0,0,0,0,30,13,3,0)
TUE, 04.01.2011, 22:043Vollstaendige Versorgung von Marktplatz. (1,2,1,2,2)
TUE, 04.01.2011, 22:041Versorgung Spiele: (2512) Aktiv=35 Inaktiv=12 Selbst=0 => Tuecher: 230 Werkzeug: 83
TUE, 03.12.2013, 05:022Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
TUE, 03.12.2013, 05:023Vollstaendige Versorgung von Marktplatz. (3,1,0,2,1)
TUE, 03.12.2013, 05:027Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)
TUE, 03.12.2013, 05:021Versorgung Spiele: (3575) Aktiv=29 Inaktiv=19 Selbst=0 => Tuecher: 203 Werkzeug: 81
TUE, 03.11.2009, 22:052Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)