City information

Taxation of Arena-auf-Schalke

Marketplace
Wood206
Stone537
Ore289
Wool535
Food448
Cloth0
Tool0
Taler332
Occupancy2015
Capacity2000
Occupation Percentage100.8%

Recent days' taxes Page << 1 ... 316 317 318 319 320 ... 1130 >>
TimeCodeDescription
MON, 30.06.2014, 00:007Versorgung Summe/Tag: (0,0,0,0,38,12,3,0)
MON, 30.07.2007, 02:062Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560
MON, 30.07.2007, 02:063Vollstaendige Versorgung von Marktplatz. (2,1,6,1,1)
MON, 30.07.2007, 02:061Versorgung Spiele: (1825) Aktiv=55 Inaktiv=0 Selbst=1 => Tuecher: 277 Werkzeug: 92
MON, 30.07.2007, 02:067Versorgung Summe/Tag: (0,0,0,0,52,16,3,0)
MON, 30.07.2012, 00:001Versorgung Spiele: (3652) Aktiv=66 Inaktiv=3 Selbst=4 => Tuecher: 372 Werkzeug: 125
MON, 30.07.2012, 00:002Versorgung Buerger: Anz=25/0 Baustellen=0 => Tuecher: 200 Nahrung: 1250
MON, 30.07.2012, 00:007Versorgung Summe/Tag: (0,0,0,0,41,19,4,0)
MON, 30.07.2012, 00:003Vollstaendige Versorgung von Marktplatz. (0,3,3,3,2)
MON, 30.08.2010, 00:002Versorgung Buerger: Anz=29/0 Baustellen=0 => Tuecher: 232 Nahrung: 1450
MON, 30.08.2010, 00:007Versorgung Summe/Tag: (0,0,0,0,49,20,4,0)
MON, 30.08.2010, 00:003Vollstaendige Versorgung von Marktplatz. (3,1,2,3,3)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)