City information

Taxation of Emerald.City

Marketplace
Wood12
Stone18
Ore0
Wool34
Food13
Cloth0
Tool10
Taler866
Occupancy127
Capacity6600
Occupation Percentage1.9%

Recent days' taxes Page << 1 ... 506 507 508 509 510 ... 1125 >>
TimeCodeDescription
SUN, 05.04.2009, 20:007Versorgung Summe/Tag: (0,0,0,0,56,19,3,0)
SUN, 05.04.2009, 20:002Versorgung Buerger: Anz=34/0 Baustellen=0 => Tuecher: 272 Nahrung: 1700
SUN, 05.04.2009, 20:001Versorgung Spiele: (2440) Aktiv=49 Inaktiv=1 Selbst=1 => Tuecher: 274 Werkzeug: 90
SUN, 05.04.2009, 20:003Vollstaendige Versorgung von Marktplatz. (3,3,2,2,2)
SUN, 05.05.2013, 23:007Versorgung Summe/Tag: (0,0,0,0,95,31,5,0)
SUN, 05.05.2013, 23:001Versorgung Spiele: (3931) Aktiv=75 Inaktiv=0 Selbst=0 => Tuecher: 468 Werkzeug: 148
SUN, 05.05.2013, 23:002Versorgung Buerger: Anz=57/0 Baustellen=0 => Tuecher: 456 Nahrung: 2850
SUN, 05.05.2013, 23:003Vollstaendige Versorgung von Marktplatz. (2,6,3,6,4)
SUN, 05.06.2005, 04:417Versorgung Summe/Tag: (0,0,0,0,53,16,2,0)
SUN, 05.06.2005, 04:413Vollstaendige Versorgung von Marktplatz. (3,3,2,1,2)
SUN, 05.06.2005, 04:412Versorgung Buerger: Anz=32/2 Baustellen=0 => Tuecher: 256 Nahrung: 1600
SUN, 05.06.2005, 04:411Versorgung Spiele: (1040) Aktiv=37 Inaktiv=0 Selbst=0 => Tuecher: 208 Werkzeug: 65

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)