City information

Taxation of Mysteria

Marketplace
Wood414
Stone280
Ore230
Wool700
Food476
Cloth0
Tool0
Taler10500
Occupancy2100
Capacity2100
Occupation Percentage100%

Recent days' taxes Page << 1 ... 506 507 508 509 510 ... 1122 >>
TimeCodeDescription
SUN, 05.06.2011, 05:003Vollstaendige Versorgung von Marktplatz. (1,2,4,2,1)
SUN, 05.06.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,39,17,3,0)
SUN, 05.06.2011, 05:001Versorgung Spiele: (3231) Aktiv=49 Inaktiv=3 Selbst=1 => Tuecher: 322 Werkzeug: 102
SUN, 05.07.2009, 07:003Vollstaendige Versorgung von Marktplatz. (1,2,2,2,1)
SUN, 05.07.2009, 07:007Versorgung Summe/Tag: (0,0,0,0,30,13,3,0)
SUN, 05.07.2009, 07:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
SUN, 05.07.2009, 07:001Versorgung Spiele: (2531) Aktiv=36 Inaktiv=6 Selbst=0 => Tuecher: 231 Werkzeug: 76
SUN, 05.08.2007, 09:061Versorgung Spiele: (1831) Aktiv=31 Inaktiv=7 Selbst=0 => Tuecher: 211 Werkzeug: 71
SUN, 05.08.2007, 09:067Versorgung Summe/Tag: (0,0,0,0,28,12,2,0)
SUN, 05.08.2007, 09:063Vollstaendige Versorgung von Marktplatz. (0,3,0,2,2)
SUN, 05.08.2007, 09:062Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
SUN, 05.08.2012, 05:001Versorgung Spiele: (3658) Aktiv=51 Inaktiv=3 Selbst=1 => Tuecher: 339 Werkzeug: 107

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)