City information

Taxation of WolvesVillage

Marketplace
Wood20
Stone12
Ore0
Wool28
Food4
Cloth0
Tool0
Taler540
Occupancy64
Capacity1700
Occupation Percentage3.8%

Recent days' taxes Page << 1 ... 528 529 530 531 532 ... 1480 >>
TimeCodeDescription
THU, 15.11.2012, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,3,0,0)
THU, 15.11.2012, 21:001Versorgung Spiele: (2721) Aktiv=19 Inaktiv=23 Selbst=1 => Tuecher: 163 Werkzeug: 71
THU, 15.11.2012, 21:002Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 15.11.2007, 20:591Versorgung Spiele: (894) Aktiv=36 Inaktiv=0 Selbst=0 => Tuecher: 222 Werkzeug: 68
THU, 15.11.2007, 20:592Versorgung Buerger: Anz=19/0 Baustellen=0 => Tuecher: 152 Nahrung: 950
THU, 15.11.2007, 20:597Versorgung Summe/Tag: (0,0,0,0,32,12,2,0)
THU, 15.11.2007, 20:593Vollstaendige Versorgung von Marktplatz. (3,0,2,2,0)
THU, 15.10.2015, 21:002Versorgung Buerger: Anz=17/0 Baustellen=1 => Tuecher: 0 Nahrung: 425
THU, 15.10.2015, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
THU, 15.10.2015, 21:001Versorgung Spiele: (3785) Aktiv=42 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 15.10.2015, 21:003Vollstaendige Versorgung von Marktplatz. (0,0,0,1,0)
THU, 15.10.2009, 21:003Vollstaendige Versorgung von Marktplatz. (3,1,2,1,1)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)