City information

Taxation of OldFolksTown

Marketplace
Wood1800
Stone0
Ore1200
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 6 7 9 10 ... 1138 >>
TimeCodeDescription
FRI, 02.04.2010, 23:003Vollstaendige Versorgung von Marktplatz. (3,2,5,2,3)
FRI, 02.04.2010, 23:001Versorgung Spiele: (2802) Aktiv=56 Inaktiv=5 Selbst=1 => Tuecher: 278 Werkzeug: 100
FRI, 02.05.2008, 21:183Vollstaendige Versorgung von Marktplatz. (0,5,7,1,3)
FRI, 02.05.2008, 21:187Versorgung Summe/Tag: (0,0,0,0,83,22,3,0)
FRI, 02.05.2008, 21:182Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
FRI, 02.05.2008, 21:181Versorgung Spiele: (2102) Aktiv=51 Inaktiv=5 Selbst=4 => Tuecher: 282 Werkzeug: 95
FRI, 02.05.2014, 23:007Versorgung Summe/Tag: (0,0,0,0,55,19,3,0)
FRI, 02.05.2014, 23:003Vollstaendige Versorgung von Marktplatz. (3,2,2,1,4)
FRI, 02.05.2014, 23:001Versorgung Spiele: (4293) Aktiv=55 Inaktiv=5 Selbst=0 => Tuecher: 292 Werkzeug: 104
FRI, 02.05.2014, 23:002Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
FRI, 02.06.2006, 21:133Vollstaendige Versorgung von Marktplatz. (3,4,6,2,6)
FRI, 02.06.2006, 21:137Versorgung Summe/Tag: (0,0,0,0,112,29,4,20)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)