City information

Taxation of Ü30

Marketplace
Wood359
Stone211
Ore316
Wool800
Food4
Cloth0
Tool0
Taler8503
Occupancy1690
Capacity1700
Occupation Percentage99.4%

Recent days' taxes Page << 1 ... 753 754 755 756 757 ... 2222 >>
TimeCodeDescription
SAT, 12.03.2022, 21:007Versorgung Summe/Tag: (0,0,0,0,15,0,0,0)
SAT, 12.03.2022, 21:001Versorgung Spiele: (7164) Aktiv=50 Inaktiv=5 Selbst=0 => Tuecher: 0 Werkzeug: 0
SAT, 12.03.2022, 21:003Vollstaendige Versorgung von Marktplatz. (0,1,0,0,0)
SAT, 12.04.2008, 22:142Versorgung Buerger: Anz=16/0 Baustellen=0 => Tuecher: 128 Nahrung: 800
SAT, 12.04.2008, 22:143Vollstaendige Versorgung von Marktplatz. (3,2,0,2,1)
SAT, 12.04.2008, 22:141Versorgung Spiele: (2082) Aktiv=48 Inaktiv=1 Selbst=0 => Tuecher: 267 Werkzeug: 85
SAT, 12.04.2008, 22:147Versorgung Summe/Tag: (0,0,0,0,27,13,3,0)
SAT, 12.04.2014, 21:011Versorgung Spiele: (4273) Aktiv=53 Inaktiv=4 Selbst=1 => Tuecher: 305 Werkzeug: 103
SAT, 12.04.2014, 21:012Versorgung Buerger: Anz=21/0 Baustellen=0 => Tuecher: 168 Nahrung: 1050
SAT, 12.04.2014, 21:017Versorgung Summe/Tag: (0,0,0,0,35,16,4,0)
SAT, 12.04.2014, 21:013Vollstaendige Versorgung von Marktplatz. (4,0,2,1,3)
SAT, 12.04.2025, 21:005Kein Spiel mehr aktiv.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)