City information

Taxation of SilentHill

Marketplace
Wood144
Stone399
Ore52
Wool128
Food2
Cloth0
Tool20
Taler948
Occupancy825
Capacity2600
Occupation Percentage31.7%

Recent days' taxes Page << 1 ... 753 754 755 756 757 ... 1631 >>
TimeCodeDescription
SUN, 24.04.2011, 05:007Versorgung Summe/Tag: (0,0,0,0,56,18,3,0)
SUN, 24.04.2011, 05:002Versorgung Buerger: Anz=28/0 Baustellen=1 => Tuecher: 224 Nahrung: 1680
SUN, 24.04.2011, 05:003Vollstaendige Versorgung von Marktplatz. (1,3,3,1,4)
SUN, 24.04.2011, 05:001Versorgung Spiele: (1352) Aktiv=47 Inaktiv=0 Selbst=1 => Tuecher: 320 Werkzeug: 99
SUN, 24.03.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,54,20,5,0)
SUN, 24.03.2013, 20:003Vollstaendige Versorgung von Marktplatz. (3,3,5,1,1)
SUN, 24.03.2013, 20:002Versorgung Buerger: Anz=27/0 Baustellen=1 => Tuecher: 216 Nahrung: 1620
SUN, 24.03.2013, 20:001Versorgung Spiele: (2052) Aktiv=62 Inaktiv=0 Selbst=1 => Tuecher: 389 Werkzeug: 124
SUN, 24.02.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,52,20,5,0)
SUN, 24.02.2013, 20:003Vollstaendige Versorgung von Marktplatz. (2,3,0,3,5)
SUN, 24.02.2013, 20:001Versorgung Spiele: (2024) Aktiv=62 Inaktiv=0 Selbst=1 => Tuecher: 389 Werkzeug: 124
SUN, 24.02.2013, 20:002Versorgung Buerger: Anz=26/0 Baustellen=1 => Tuecher: 208 Nahrung: 1560

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)