City information

Taxation of Queen's Gambit

Marketplace
Wood101
Stone409
Ore287
Wool568
Food350
Cloth0
Tool37
Taler9500
Occupancy1900
Capacity1900
Occupation Percentage100%

Recent days' taxes Page << 1 ... 784 785 786 787 788 ... 1124 >>
TimeCodeDescription
THU, 27.10.2005, 23:187Versorgung Summe/Tag: (0,0,0,0,40,11,2,0)
THU, 27.10.2011, 05:021Versorgung Spiele: (2807) Aktiv=30 Inaktiv=17 Selbst=0 => Tuecher: 201 Werkzeug: 79
THU, 27.10.2011, 05:023Vollstaendige Versorgung von Marktplatz. (2,1,2,2,1)
THU, 27.10.2011, 05:022Versorgung Buerger: Anz=18/0 Baustellen=0 => Tuecher: 144 Nahrung: 900
THU, 27.10.2011, 05:027Versorgung Summe/Tag: (0,0,0,0,30,12,3,0)
THU, 27.11.2008, 22:032Versorgung Buerger: Anz=8/0 Baustellen=1 => Tuecher: 64 Nahrung: 480
THU, 27.11.2008, 22:031Versorgung Spiele: (1744) Aktiv=24 Inaktiv=14 Selbst=0 => Tuecher: 153 Werkzeug: 61
THU, 27.11.2008, 22:033Vollstaendige Versorgung von Marktplatz. (1,2,0,1,0)
THU, 27.11.2008, 22:037Versorgung Summe/Tag: (0,0,0,0,16,7,2,0)
THU, 27.12.2007, 22:057Versorgung Summe/Tag: (0,0,0,0,16,9,2,0)
THU, 27.12.2007, 22:051Versorgung Spiele: (1408) Aktiv=39 Inaktiv=0 Selbst=0 => Tuecher: 216 Werkzeug: 69
THU, 27.12.2007, 22:052Versorgung Buerger: Anz=8/0 Baustellen=1 => Tuecher: 64 Nahrung: 480

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)