City information

Taxation of IsleOfJoy

Marketplace
Wood402
Stone385
Ore110
Wool392
Food311
Cloth0
Tool0
Taler65
Occupancy1600
Capacity1600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 820 821 822 823 824 ... 1282 >>
TimeCodeDescription
THU, 15.08.2013, 05:011Versorgung Spiele: (2903) Aktiv=13 Inaktiv=20 Selbst=1 => Tuecher: 73 Werkzeug: 43
THU, 15.08.2013, 05:013Vollstaendige Versorgung von Marktplatz. (1,0,0,1,0)
THU, 15.08.2013, 05:012Versorgung Buerger: Anz=4/0 Baustellen=0 => Tuecher: 32 Nahrung: 200
THU, 15.08.2013, 05:017Versorgung Summe/Tag: (0,0,0,0,7,3,2,0)
THU, 15.09.2011, 05:033Vollstaendige Versorgung von Marktplatz. (0,2,1,1,3)
THU, 15.09.2011, 05:032Versorgung Buerger: Anz=17/0 Baustellen=0 => Tuecher: 136 Nahrung: 850
THU, 15.09.2011, 05:037Versorgung Summe/Tag: (0,0,0,0,28,12,3,0)
THU, 15.09.2011, 05:031Versorgung Spiele: (2203) Aktiv=32 Inaktiv=6 Selbst=1 => Tuecher: 239 Werkzeug: 80
THU, 15.09.2022, 05:001Versorgung Spiele: (6221) Aktiv=47 Inaktiv=0 Selbst=0 => Tuecher: 0 Werkzeug: 0
THU, 15.09.2022, 05:002Versorgung Buerger: Anz=15/1 Baustellen=1 => Tuecher: 0 Nahrung: 375
THU, 15.09.2022, 05:007Versorgung Summe/Tag: (0,0,0,0,13,0,0,20)
THU, 15.09.2022, 05:004Versorgung ueber Lager abgewickelt.

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)