City information

Taxation of Concordia

Marketplace
Wood514
Stone470
Ore642
Wool1168
Food806
Cloth0
Tool0
Taler3864
Occupancy3600
Capacity3600
Occupation Percentage100%

Recent days' taxes Page << 1 ... 826 827 828 829 830 ... 1061 >>
TimeCodeDescription
TUE, 14.07.2009, 22:047Versorgung Summe/Tag: (0,0,0,0,82,19,3,0)
TUE, 14.08.2007, 00:167Versorgung Summe/Tag: (0,0,0,0,60,16,2,0)
TUE, 14.08.2007, 00:161Versorgung Spiele: (680) Aktiv=28 Inaktiv=0 Selbst=7 => Tuecher: 193 Werkzeug: 59
TUE, 14.08.2007, 00:163Vollstaendige Versorgung von Marktplatz. (4,3,3,0,1)
TUE, 14.08.2007, 00:162Versorgung Buerger: Anz=36/0 Baustellen=0 => Tuecher: 288 Nahrung: 1800
TUE, 14.08.2012, 21:002Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
TUE, 14.08.2012, 21:001Versorgung Spiele: (2508) Aktiv=55 Inaktiv=1 Selbst=5 => Tuecher: 391 Werkzeug: 121
TUE, 14.08.2012, 21:003Vollstaendige Versorgung von Marktplatz. (3,3,4,2,6)
TUE, 14.08.2012, 21:007Versorgung Summe/Tag: (0,0,0,0,83,26,4,0)
TUE, 14.09.2010, 22:027Versorgung Summe/Tag: (0,0,0,0,94,22,3,0)
TUE, 14.09.2010, 22:021Versorgung Spiele: (1808) Aktiv=45 Inaktiv=0 Selbst=7 => Tuecher: 303 Werkzeug: 94
TUE, 14.09.2010, 22:023Vollstaendige Versorgung von Marktplatz. (2,6,3,4,2)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)