City information

Taxation of Zambonga-Island

Marketplace
Wood337
Stone370
Ore166
Wool930
Food597
Cloth0
Tool0
Taler1491
Occupancy2400
Capacity2400
Occupation Percentage100%

Recent days' taxes Page << 1 ... 825 826 827 828 829 ... 1136 >>
TimeCodeDescription
TUE, 03.09.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,40,21,5,0)
TUE, 03.10.2006, 00:393Vollstaendige Versorgung von Marktplatz. (3,1,2,3,2)
TUE, 03.10.2006, 00:391Versorgung Spiele: (1400) Aktiv=43 Inaktiv=0 Selbst=0 => Tuecher: 241 Werkzeug: 77
TUE, 03.10.2006, 00:397Versorgung Summe/Tag: (0,0,0,0,55,17,2,0)
TUE, 03.10.2006, 00:392Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
TUE, 03.11.2009, 22:031Versorgung Spiele: (2528) Aktiv=59 Inaktiv=0 Selbst=0 => Tuecher: 359 Werkzeug: 113
TUE, 03.11.2009, 22:032Versorgung Buerger: Anz=33/0 Baustellen=0 => Tuecher: 264 Nahrung: 1650
TUE, 03.11.2009, 22:037Versorgung Summe/Tag: (0,0,0,0,55,21,4,0)
TUE, 03.11.2009, 22:033Vollstaendige Versorgung von Marktplatz. (0,1,4,4,4)
TUE, 03.12.2013, 20:003Vollstaendige Versorgung von Marktplatz. (2,3,2,2,3)
TUE, 03.12.2013, 20:001Versorgung Spiele: (4019) Aktiv=70 Inaktiv=0 Selbst=0 => Tuecher: 439 Werkzeug: 139
TUE, 03.12.2013, 20:007Versorgung Summe/Tag: (0,0,0,0,40,21,4,0)

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)