City information

Taxation of Emerald.City

Marketplace
Wood220
Stone10
Ore31
Wool129
Food32
Cloth0
Tool0
Taler393
Occupancy422
Capacity6600
Occupation Percentage6.4%

Recent days' taxes Page << 1 ... 843 844 845 846 847 ... 1125 >>
TimeCodeDescription
TUE, 08.05.2007, 21:472Versorgung Buerger: Anz=31/0 Baustellen=1 => Tuecher: 248 Nahrung: 1860
TUE, 08.05.2007, 21:471Versorgung Spiele: (1742) Aktiv=46 Inaktiv=2 Selbst=0 => Tuecher: 241 Werkzeug: 81
TUE, 08.05.2007, 21:473Vollstaendige Versorgung von Marktplatz. (2,3,1,2,4)
TUE, 08.05.2007, 21:477Versorgung Summe/Tag: (0,0,0,0,62,16,3,0)
TUE, 08.05.2012, 10:002Versorgung Buerger: Anz=50/0 Baustellen=0 => Tuecher: 400 Nahrung: 2500
TUE, 08.05.2012, 10:001Versorgung Spiele: (3569) Aktiv=66 Inaktiv=0 Selbst=0 => Tuecher: 405 Werkzeug: 128
TUE, 08.05.2012, 10:007Versorgung Summe/Tag: (0,0,0,0,84,27,4,0)
TUE, 08.05.2012, 10:003Vollstaendige Versorgung von Marktplatz. (3,3,5,6,1)
TUE, 08.06.2010, 10:002Versorgung Buerger: Anz=48/0 Baustellen=0 => Tuecher: 384 Nahrung: 2400
TUE, 08.06.2010, 10:003Vollstaendige Versorgung von Marktplatz. (5,3,3,2,4)
TUE, 08.06.2010, 10:007Versorgung Summe/Tag: (0,0,0,0,80,25,4,0)
TUE, 08.06.2010, 10:001Versorgung Spiele: (2869) Aktiv=61 Inaktiv=2 Selbst=0 => Tuecher: 346 Werkzeug: 115

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)