City information

Taxation of OldFolksTown

Marketplace
Wood0
Stone3000
Ore0
Wool0
Food0
Cloth0
Tool0
Taler0
Occupancy3000
Capacity3700
Occupation Percentage81.1%

Recent days' taxes Page << 1 ... 853 854 855 856 857 ... 1138 >>
TimeCodeDescription
MON, 23.04.2012, 23:002Versorgung Buerger: Anz=32/0 Baustellen=0 => Tuecher: 256 Nahrung: 1600
MON, 23.04.2007, 22:452Versorgung Buerger: Anz=66/0 Baustellen=0 => Tuecher: 528 Nahrung: 3300
MON, 23.04.2007, 22:457Versorgung Summe/Tag: (0,0,0,0,110,27,3,0)
MON, 23.04.2007, 22:453Vollstaendige Versorgung von Marktplatz. (6,4,3,3,4)
MON, 23.04.2007, 22:451Versorgung Spiele: (1727) Aktiv=55 Inaktiv=5 Selbst=5 => Tuecher: 301 Werkzeug: 103
MON, 23.03.2009, 10:281Versorgung Spiele: (2427) Aktiv=57 Inaktiv=5 Selbst=0 => Tuecher: 264 Werkzeug: 95
MON, 23.03.2009, 10:282Versorgung Buerger: Anz=46/0 Baustellen=0 => Tuecher: 368 Nahrung: 2300
MON, 23.03.2009, 10:287Versorgung Summe/Tag: (0,0,0,0,77,21,4,0)
MON, 23.03.2009, 10:283Vollstaendige Versorgung von Marktplatz. (4,6,2,3,1)
MON, 23.02.2009, 19:067Versorgung Summe/Tag: (0,0,0,0,75,22,4,0)
MON, 23.02.2009, 19:062Versorgung Buerger: Anz=45/0 Baustellen=0 => Tuecher: 360 Nahrung: 2250
MON, 23.02.2009, 19:061Versorgung Spiele: (2399) Aktiv=56 Inaktiv=5 Selbst=0 => Tuecher: 293 Werkzeug: 101

Different codes correspond to the following information:

Code Content
1 Game taxes: record number (corresponding to the age of the city in days), active games, inactive games, monthly taxation of clothes and tools for games. Game taxes: running number (corresponding to the age of the city in days), Aktiv = number of active games, Inaktiv = number of inactive games, Selbst = number of games for which citizens are paying the taxes themselves => Tuecher: monthly taxation of clothes, Werkzeug: monthly taxation of tools.
2 Citizen taxes: Anz = number of citizens / number of homeless citizens, Baustellen = number of construction sites => Tuecher: monthly taxation of clothes, Nahrung: monthly taxation of food.
3 Tax rebates for paying tax from marketplace in whole (wood, stone, ore, wool and food)
4 Taxation paid from warehouses, no bonus
5 Game room closed due to resource deficiency, or further closure due to taler deficiency
6 Resources bought at the stock exchange later because of resource deficiency (wood, stone, ore, wool, food, cloth, tool)
7 Taxation of the day (wood, stone, ore, wool, food, cloth, tool, taler)